![]() ![]() When there are conflicting views we listen to all parties to hear their opinions and look at the supporting data they provide. Every detail has been debated and discussed at length. We have around one thousand emails of vendor communication related to Time Spy. The daily source code drops we offer have been downloaded hundreds of times. Each vendor had staff spend weeks in our office working with our engineers. Of all the 3DMark tests we have created over the years, Time Spy has probably seen the most scrutiny from our partners. Ultimately, each member approves the final benchmark for release to the press and public. All development takes place in a single source tree, which means anything suggested by a vendor can be immediately reviewed and commented on by the other vendors. They have access to the source code and can suggest improvements and changes to ensure that the implementation is correct. BDP members receive regular builds throughout development and conduct their own review and testing at each stage. Benchmark development processĪs with every 3DMark release, Time Spy was developed with input from industry leaders including AMD, Intel, Microsoft, NVIDIA, and the other members of our Benchmark Development Program (BDP).ģDMark Time Spy has been in development for nearly two years, and BDP members have been involved from the start. In this post, we'll explain how command lists, command queues, and specifically, asynchronous compute are used in 3DMark Time Spy.īefore we dive into the technical details, it is worth explaining how we make benchmarks at Futuremark and the steps we take to ensure that our tests are accurate, relevant, and impartial. One such technique in DirectX 12 is asynchronous compute. But, occasionally, there is enough interest and excitement around a new feature or technique that a more detailed look is called for. The aim of the technical guide is to bridge the gap between code-level implementation that requires expert knowledge and a typical enthusiast's understanding of modern APIs and real-time graphics. ![]() We create these guides to provide transparency to hardware press who use our benchmarks for reviews, to our industry customers, and for technically-minded gamers and overclockers. ![]() Every Futuremark benchmark is accompanied by a detailed technical guide that explains how the test works, what it measures, and how the scores are calculated. ![]()
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